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Tuesday, 10 July 2007 |
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In a recent interview, Rob Pardo declared that the gameplay on StarCraft 2 will be almost entirely focused on multiplayer. Pardo expects the average StarCraft 2 multiplayer match to last about 20 minutes of real time, or even as little as 15 minutes when played by experts. The game has been altered with many subtleties, such as a high ground system which will lend gamers the opportunity for an advantage.
Pardo also stated that StarCraft2 will maintain distinct boundaries between the three factions, and ensuring that Starcraft 2 gameplay remains consistent with that of the original StarCraft.
"With Starcraft II, [Blizzard is] really going back to its roots to make a true sequel to Starcraft, a sequel where resource management will be much more central to gameplay, with less micromanagement of different units with special abilities, and in which full-on early-game "rushing" (making an all-out assault at or near the beginning of a new game session) will be much more viable."
However, whilst maintaining true to its roots, Blizzard are also committed to making StarCraft 2 more dynamic and new. For example, the new Protoss units, demonstrate new and interesting abilities which add a new dimension to the sequel. Sadly, for those who will be missing out on Blizzcon 2007, you will have to wait for the official release of StarCraft 2 to fully appreciate the sequel.
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Last Updated ( Saturday, 14 July 2007 )
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